At the beginning of the noughties, cybersport began to show the first signs of a future phenomenon. The active emergence of disciplines and various games encouraged the most influential Influencers to pay attention to the new phenomenon. As a result, cybersport began to attract huge investments: the number of professional teams grew, the number of disciplines increased and the number of young players with burning eyes multiplied.
In just a few years, cybersport became a mass sport. With the development of computer club networks, the number of amateur tournaments increased and became popular with players and sponsors. From here, companies began to appear, which undertook to hold championships and take responsibility for organizing the whole process “from” and “to”.
All of this developed into a full-fledged ecosystem that began to take on a full-fledged form at the turn of the noughties and tens. That’s when today’s iconic disciplines such as KS:GO, Dota 2, League of Legends, Valorant, Rocket League and other well-known titles appeared.
It goes without saying that the field of esports betting sites has not passed by cybersports, offering many new opportunities beyond traditional sports. Perhaps the rapid growth in the popularity of betting was due to the versatility of cybersports, which offered many tournaments in an online format. In other words, its simplicity in organization was the catalyst that further popularized betting and drove the ecosystem to the masses.
Popular disciplines for betting on eSports
Currently, there are several title cyber sports disciplines that are popular with players and bookmakers. First of all, these disciplines have managed to acquire a mass character. Secondly, they have managed to put together a coherent ecosystem that is open to all new players. Thirdly, the variability of gameplay of each discipline offered enough options for the bookmakers themselves, who gradually increased the offer.
Dota 2. Valve’s iconic MOBA, a sequel to the original Dota, a custom modification for the game Warcraft III: Reign of Chaos.
KS:GO. The sequel to Valve’s legendary Counter-Strike franchise that needs no introduction.
League of Legends. The brainchild of Riot Games in the MOBA genre, developed in the image and likeness of the original Dota.
Valorant. Riot Games’ major answer to the KS:GO phenomenon, released in 2020.
Rocket League. A unique game that is a compilation of big soccer and racing cars.
In addition, there are other popular cybersports disciplines represented today, which include Rainbow Six, PUBG, Apex Legends and Overwatch. That said, the cyber sports and betting industry is growing rapidly, offering players more and more choice every year.
Popular betting options in various cyber sports disciplines
Perhaps the most popular betting options in cyber sports disciplines is picking the winner. In other words, the player chooses the team that will win the match. Absolutely all disciplines, where no draw result is provided, are suitable for this lineup.
Also especially popular is the option in Total more / less, when the player chooses either the number of cards or the number of rounds. This option is also suitable for all well-known cyber sports disciplines, which provide for the presence of several maps and a certain number of rounds required to win the map / match.
However, for each discipline there are different betting options. For example, in KS:GO players can choose the winner of the first pistol round on the map, while in Dota 2 you can bet on the first Roshan.
In turn, Rocket League offers to choose not only the total number of cards, but also the amount of goals scored, in fact repeating the rules of soccer betting.
Thus, each cyber sports discipline offers its own special options of the roster, but at the same time are based on the same basic outcomes.